- #Probuilder for unity3d apk#
- #Probuilder for unity3d update#
- #Probuilder for unity3d code#
- #Probuilder for unity3d windows#
GI: Fixed a reflection probes weight on flat objects issue. Previously created mixers with exposed send levels will cause a warning to be logged on editor startup and the send levels will have to be re-exposed.Īudio: Fixed an issue where the inspector window did not immediately showing the "Wet" slider after selecting "Allow wet mixing" on an effect in the AudioGroup Strip View.Įditor: Fixed an issue where LTS builds of the editor did not have their own entry in Add/Remove programs on Windows.Įditor: Fixed launching a Linux standalone player whose folder is in $PATH
#Probuilder for unity3d update#
Also fixed an issue where any folder path ending with path separator did not get imported.Īsset Pipeline: Fixed an issue where the main object name in an asset did not update correctly when the asset was moved or copied.Īsset Pipeline: Fixed the progress bar being full during the import of assets issue.Īudio: Fixed a crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode.Īudio: Fixed an issue where audio source filters reset on unrelated parameter changes such as audio source volume or pitch and did not respond to component reordering.Īudio: Fixed an issue where exposing multiple send levels in the audio mixer did not working correctly. In universal.apk, Bundletool includes only install-time delivered asset packs, so resource loading can still fail if Unity creates fast-follow delivered core data asset pack.Īnimation: Fixed animation curve editor swapping unintentionally when editing curves in two different inspectors.Īsset Import: Fixed a crash (due to running out of VRAM) when many textures using DX11 were imported.Īsset Pipeline: Fixed a crash that would occured when ImportAsset was called with "Assets\" path.
#Probuilder for unity3d apk#
Touchpad scrolling is much more sensitive now on Android and Chrome OS.Īndroid: Fixed an issue where a too large of no compress settings list would break apk build procedure.Īndroid: Fixed an issue where Android on-screen keyboard dismiss behavior did not match iOS.Īndroid: Fixed an issue where Resource.Load did not work when running universal.apk created from AAB which was built with Split Application Binary option enabled. Version Control: Workspace Migration Adjustments.Īndroid: Fixed an issue related to using a touchpad with Unity UI scroll rects. Version Control: Improved usage analytics around Editor and Plugin version. Please refer to the package changelog online Increased VideoClipImporter version following a fix that adds missing platform dependencies in this importer. Please refer to the package changelog online Updated XR Management package to version 4.1.0. Please refer to the package changelog online Updated ScriptableBuildPipeline package to version 1.19.2. Please refer to the package changelog online Updated Purchasing package version to 4.0.3. Please refer to the package changelog online Updated Addressables package version to 1.18.16.
#Probuilder for unity3d windows#
Package: Update Windows MR XR SDK package to version 2.9.0. Mono: Avoid padding classes/structs with an explicit size. Input System: Optimized input processing performance. Version Control: Workspace migration from Collab to Plastic which can be done with or without Plastic installed.
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Version Control: Added notification status icons. Version Control: Added light and dark mode versions of avatar icon. Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights Shader System: Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument
![probuilder for unity3d probuilder for unity3d](https://docs.unity3d.com/Packages/com.unity.probuilder@4.1/manual/images/overview-ui.png)
Scene Management: Editor crashes when making changes to Prefab script components, which were previously Missing (Mono Script)
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#Probuilder for unity3d code#
Scene Management: Instantiated FBX through code throws error after leaving Play Mode Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled Global Illumination: Scene is brighter in Standalone player if it was open in the Editor at build time Android: Errors are thrown and the app is not launched when Building And Running App Bundle on Android 4.xĪndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device.Īsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount.Īsset Bundles: GameObject::GetComponentIndex crash when entering Play mode after unloading AssetBundle during LoadResourceAsync